Microsoft
TURNING GAMERS INTO LOYAL SOLDIERS
SUMMARY
Getting gamers excited for a franchise game launch is easy. But keeping them engaged during the typical two-year window before the next launch in the face of big, competing titles that are arriving right on its heels? That’s a lot tougher. Yet, that’s exactly the challenge Microsoft laid before us.
Here’s how we powered up gamer devotion for the two most successful gaming franchises Microsoft’s history and kept fans playing longer.
OUR ROLES
- Digital Product Strategy
- Social Media Strategy
- UX & Multi-Screen Design
- Content Strategy
Working Progress
- Web & Mobile
- Development
- Native App Development
CHALLENGE
Microsoft asked us: How can we prevent fans from defecting to other titles and keep them playing HALO and Gears of War longer?
INSIGHTS
Gamers who compete successfully against other gamers tend to play a title longer, spend more on downloadable content and are less likely to abandon the game. This told us that an engaged, game-centric community would be highly sustainable for future releases.
MAKE THINGS INTERESTING
Meta-game competition drives repeat use, with a vengeance.
SOLUTION
CULTIVATING COMMUNITY & SUSTAINING ENGAGEMENT
We developed Halo: Waypoint and Gears of War: War Journal, connected interactive destinations that fostered and sustained multiplayer communities across a spectrum of touch points by rewarding loyalty, longevity and skill.
We also created companion experiences, applications and destinations to help gamers play better and reach the highest levels of satisfaction.
Halo: Waypoint Cultivating Life Beyond Launch
Launched to coincide with the release of Halo: Reach, Waypoint was developed to sustain player engagement for several years, across multiple Halo releases.
Connecting Beyond The Console
Players spend console time playing the game itself, but Microsoft needed a broader strategy to help keep fans engaged beyond the Xbox.
The Halo Waypoint website destination made the vast universe of Halocontent accessible off-console, from videos, Machinima and motion comics, to interviews, podcasts forums and – most importantly – in-game stats.
ECOSYSTEM
PLATFORM PLANNING
To implement this platform we prioritized journey touch points, established channel roles and focused resources where Halo and Gears of War could achieve their greatest impact.
Above is the live product display and user roadmap for the in-store application. What sets the in-store application apart from the other virtual services is the experiential depth, and customers’ ability to interact with the display. The tablet on display allows the user to view customer testimonies and take a customer quiz, which ultimately suggests the optimal iRobot product. Often found in retail locations, the experience empowers an interested customer to make a purchase immediately after completion.
RESULTS
Our digital products helped players improve their skills through statistics-based analysis to retain higher levels of multi-player engagement and make the Halo and Gears of War title launches the most successful in their respective franchise histories to date.
STATS
+ DLC
Purchases Searched Between Releases